unreal.NavArea_Null

class unreal.NavArea_Null(outer: Object | None = None, name: Name | str = 'None')

Bases: NavArea

In general represents an empty area, that cannot be traversed by anyone. Ever.

C++ Source:

  • Module: NavigationSystem

  • File: NavArea_Null.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_cost (float): [Read-Write] travel cost multiplier for path distance

  • draw_color (Color): [Read-Write] area color in navigation view

  • fixed_area_entering_cost (float): [Read-Write] entering cost

  • supported_agents (NavAgentSelector): [Read-Write] restrict area only to specified agents