unreal.NavigationFilterFlags

class unreal.NavigationFilterFlags

Bases: unreal.StructBase

Use UNavigationSystem.DescribeFilterFlags() to setup user friendly names of flags

C++ Source:

  • Module: NavigationSystem
  • File: NavigationQueryFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • nav_flag0 (bool): [Read-Write] Nav Flag 0
  • nav_flag1 (bool): [Read-Write] Nav Flag 1
  • nav_flag10 (bool): [Read-Write] Nav Flag 10
  • nav_flag11 (bool): [Read-Write] Nav Flag 11
  • nav_flag12 (bool): [Read-Write] Nav Flag 12
  • nav_flag13 (bool): [Read-Write] Nav Flag 13
  • nav_flag14 (bool): [Read-Write] Nav Flag 14
  • nav_flag15 (bool): [Read-Write] Nav Flag 15
  • nav_flag2 (bool): [Read-Write] Nav Flag 2
  • nav_flag3 (bool): [Read-Write] Nav Flag 3
  • nav_flag4 (bool): [Read-Write] Nav Flag 4
  • nav_flag5 (bool): [Read-Write] Nav Flag 5
  • nav_flag6 (bool): [Read-Write] Nav Flag 6
  • nav_flag7 (bool): [Read-Write] Nav Flag 7
  • nav_flag8 (bool): [Read-Write] Nav Flag 8
  • nav_flag9 (bool): [Read-Write] Nav Flag 9