unreal.NavigationSystemConfig

class unreal.NavigationSystemConfig(outer=None, name='None')

Bases: unreal.Object

Navigation System Config

C++ Source:

  • Module: Engine
  • File: NavigationSystemConfig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_overriden (bool): [Read-Only] If true it means the navigation system settings are overridden from another source (like a NavConfigOverrideActor)
  • navigation_system_class (SoftClassPath): [Read-Write] Navigation System Class