unreal.NetDormancy

class unreal.NetDormancy

Bases: EnumBase

Describes if an actor can enter a low network bandwidth dormant mode

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

DORM_AWAKE: NetDormancy

This actor can go dormant, but is not currently dormant. Game code will tell it when it go dormant.

Type:

1

DORM_DORMANT_ALL: NetDormancy

This actor wants to go fully dormant for all connections.

Type:

2

DORM_DORMANT_PARTIAL: NetDormancy

This actor may want to go dormant for some connections, GetNetDormancy() will be called to find out which.

Type:

3

DORM_INITIAL: NetDormancy

This actor is initially dormant for all connection if it was placed in map.

Type:

4

DORM_NEVER: NetDormancy

This actor can never go network dormant.

Type:

0