unreal.NiagaraCullReaction
¶
- class unreal.NiagaraCullReaction¶
Bases:
EnumBase
Controls what action is taken by a Niagara system that fails it’s cull checks.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraEffectType.h
- DEACTIVATE: NiagaraCullReaction¶
The system instance will be deactivated. Particles will be allowed to die naturally. It will not be reactivated automatically by the scalability system.
- Type:
0
- DEACTIVATE_IMMEDIATE: NiagaraCullReaction¶
The system instance will be deactivated and particles killed immediately. It will not be reactivated automatically by the scalability system.
- Type:
1
- DEACTIVATE_IMMEDIATE_RESUME: NiagaraCullReaction¶
The system instance will be deactivated and particles killed immediately. Will reactivate when it passes cull tests again.
- Type:
3
- DEACTIVATE_RESUME: NiagaraCullReaction¶
The system instance will be deactivated. Particles will be allowed to die naturally. Will reactivate when it passes cull tests again.
- Type:
2
- PAUSE_RESUME: NiagaraCullReaction¶
The system instance will be paused, maintaining it’s current state, but will resume ticking when it passes cull tests again.
- Type:
4