unreal.NiagaraCullReaction

class unreal.NiagaraCullReaction

Bases: EnumBase

Controls what action is taken by a Niagara system that fails it’s cull checks.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraEffectType.h

DEACTIVATE: NiagaraCullReaction

The system instance will be deactivated. Particles will be allowed to die naturally. It will not be reactivated automatically by the scalability system.

Type:

0

DEACTIVATE_IMMEDIATE: NiagaraCullReaction

The system instance will be deactivated and particles killed immediately. It will not be reactivated automatically by the scalability system.

Type:

1

DEACTIVATE_IMMEDIATE_RESUME: NiagaraCullReaction

The system instance will be deactivated and particles killed immediately. Will reactivate when it passes cull tests again.

Type:

3

DEACTIVATE_RESUME: NiagaraCullReaction

The system instance will be deactivated. Particles will be allowed to die naturally. Will reactivate when it passes cull tests again.

Type:

2

PAUSE_RESUME: NiagaraCullReaction

The system instance will be paused, maintaining it’s current state, but will resume ticking when it passes cull tests again.

Type:

4