unreal.NiagaraMeshRendererMeshProperties
¶
- class unreal.NiagaraMeshRendererMeshProperties¶
Bases:
StructBase
Niagara Mesh Renderer Mesh Properties
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraMeshRendererProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
lod_bias_binding
(NiagaraParameterBindingWithValue): [Read-Write] LOD bias to apply to the LOD calculation.lod_distance_factor
(float): [Read-Write] Used in LOD calculation to modify the distance, i.e. increasing the value will make lower poly LODs transition closer to the camera.lod_level_binding
(NiagaraParameterBindingWithValue): [Read-Write] Absolute LOD level to uselod_mode
(NiagaraMeshLODMode): [Read-Write]lod_range
(IntVector2): [Read-Write] Used to restrict the range of LODs we include when dynamically calculating the LOD level.mesh
(StaticMesh): [Read-Write] The mesh to use when rendering this slotmesh_parameter_binding
(NiagaraParameterBinding): [Read-Write] Binding to supported mesh types.pivot_offset
(Vector): [Read-Write] Offset of the mesh pivotpivot_offset_space
(NiagaraMeshPivotOffsetSpace): [Read-Write] What space is the pivot offset in?rotation
(Rotator): [Read-Write] Rotation of the meshscale
(Vector): [Read-Write] Scale of the meshuse_lod_range
(bool): [Read-Write] When enabled you can restrict the LOD range we consider for LOD calculation. This can be useful to reduce the performance impact, as it reduces the number of draw calls required.