unreal.NiagaraPlatformSetRedirect

class unreal.NiagaraPlatformSetRedirect

Bases: StructBase

Allows us to replace a specific device profile usage condition in all NiagaraPlatformSets. Helpful when dealing with changes to device profile structure.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraPlatformSet.h

Editor Properties: (see get_editor_property/set_editor_property)

  • c_var_condition_disabled (NiagaraPlatformSetCVarCondition): [Read-Write] When in CVar mode, the CVar condition to replace this device profile entry with when the profile entry is in the Disabled state.

  • c_var_condition_enabled (NiagaraPlatformSetCVarCondition): [Read-Write] When in CVar mode, the CVar condition to replace this device profile entry with when the profile entry is in the Enabled state.

  • mode (NiagaraDeviceProfileRedirectMode): [Read-Write]

  • profile_names (Array[Name]): [Read-Write] The names of any device profile entry that will apply this redirect.

  • redirect_profile_name (Name): [Read-Write] When in Device Profile mode, the name of the device profile to redirect to.