unreal.NiagaraPlatformSetRedirect
¶
- class unreal.NiagaraPlatformSetRedirect¶
Bases:
StructBase
Allows us to replace a specific device profile usage condition in all NiagaraPlatformSets. Helpful when dealing with changes to device profile structure.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraPlatformSet.h
Editor Properties: (see get_editor_property/set_editor_property)
c_var_condition_disabled
(NiagaraPlatformSetCVarCondition): [Read-Write] When in CVar mode, the CVar condition to replace this device profile entry with when the profile entry is in the Disabled state.c_var_condition_enabled
(NiagaraPlatformSetCVarCondition): [Read-Write] When in CVar mode, the CVar condition to replace this device profile entry with when the profile entry is in the Enabled state.mode
(NiagaraDeviceProfileRedirectMode): [Read-Write]profile_names
(Array[Name]): [Read-Write] The names of any device profile entry that will apply this redirect.redirect_profile_name
(Name): [Read-Write] When in Device Profile mode, the name of the device profile to redirect to.