unreal.NiagaraRibbonFacingMode

class unreal.NiagaraRibbonFacingMode

Bases: EnumBase

ENiagara Ribbon Facing Mode

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraRibbonRendererProperties.h

CUSTOM: NiagaraRibbonFacingMode

Use Particles.RibbonFacing as the facing vector.

Type:

1

CUSTOM_SIDE_VECTOR: NiagaraRibbonFacingMode

Use Particles.RibbonFacing as the side vector, and calculate the facing vector from that. Using ribbon twist with this mode is NOT supported.

Type:

2

SCREEN: NiagaraRibbonFacingMode

Have the ribbon face the screen.

Type:

0