unreal.NiagaraRibbonFacingMode
¶
- class unreal.NiagaraRibbonFacingMode¶
Bases:
EnumBase
ENiagara Ribbon Facing Mode
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraRibbonRendererProperties.h
- CUSTOM: NiagaraRibbonFacingMode¶
Use Particles.RibbonFacing as the facing vector.
- Type:
1
- CUSTOM_SIDE_VECTOR: NiagaraRibbonFacingMode¶
Use Particles.RibbonFacing as the side vector, and calculate the facing vector from that. Using ribbon twist with this mode is NOT supported.
- Type:
2
- SCREEN: NiagaraRibbonFacingMode¶
Have the ribbon face the screen.
- Type:
0