unreal.NiagaraSystemSpawnSectionEndBehavior
¶
- class unreal.NiagaraSystemSpawnSectionEndBehavior¶
Bases:
EnumBase
Defines options for system life cycle for the time after the section.
C++ Source:
Plugin: Niagara
Module: Niagara
File: MovieSceneNiagaraSystemSpawnSection.h
- DEACTIVATE: NiagaraSystemSpawnSectionEndBehavior¶
/ When the section ends the system’s component is deactivated which will kill all existing particles.
- Type:
1
- NONE: NiagaraSystemSpawnSectionEndBehavior¶
/ Does nothing when the section ends and allows the system to continue to run as normal.
- Type:
2
- SET_SYSTEM_INACTIVE: NiagaraSystemSpawnSectionEndBehavior¶
/ When the section ends the system is set to inactive which stops spawning but lets existing particles simulate until death.
- Type:
0