unreal.NodeMappingContainer

class unreal.NodeMappingContainer(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Node Mapping Container Class * This saves source items, and target items, and mapping between * Used by Retargeting, Control Rig mapping. Will need to improve interface better

C++ Source:

  • Module: Engine

  • File: NodeMappingContainer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • source_asset (Object): [Read-Write] source asset that is used to create source should be UNodeMappingProviderInterface

  • source_items (Map[Name, NodeItem]): [Read-Only]

  • source_to_target (Map[Name, Name]): [Read-Write]

  • target_asset (Object): [Read-Write] source asset that is used to create target should be UNodeMappingProviderInterface

  • target_items (Map[Name, NodeItem]): [Read-Only]