unreal.OculusCreateSessionCallbackProxy

class unreal.OculusCreateSessionCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

Exposes CreateSession of the Platform SDK for blueprint use.

C++ Source:

  • Plugin: OnlineSubsystemOculus
  • Module: OnlineSubsystemOculus
  • File: OculusCreateSessionCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (EmptyOnlineDelegate): [Read-Write] Called when there was an error creating the session
  • on_success (EmptyOnlineDelegate): [Read-Write] Called when the session was created successfully
on_failure

(EmptyOnlineDelegate) – [Read-Write] Called when there was an error creating the session

on_success

(EmptyOnlineDelegate) – [Read-Write] Called when the session was created successfully