unreal.OculusFindSessionsCallbackProxy

class unreal.OculusFindSessionsCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

Exposes FindSession of the Platform SDK for blueprint use.

C++ Source:

  • Plugin: OnlineSubsystemOculus
  • Module: OnlineSubsystemOculus
  • File: OculusFindSessionsCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (BlueprintFindSessionsResultDelegate): [Read-Write] Called when there is an unsuccessful query
  • on_success (BlueprintFindSessionsResultDelegate): [Read-Write] Called when there is a successful query
on_failure

(BlueprintFindSessionsResultDelegate) – [Read-Write] Called when there is an unsuccessful query

on_success

(BlueprintFindSessionsResultDelegate) – [Read-Write] Called when there is a successful query