unreal.OculusMRFunctionLibrary

class unreal.OculusMRFunctionLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Oculus MRFunction Library

C++ Source:

  • Plugin: OculusVR
  • Module: OculusMR
  • File: OculusMRFunctionLibrary.h
classmethod get_oculus_mr_settings() → OculusMR_Settings

Get the OculusMR settings object

Returns:
Return type:OculusMR_Settings
classmethod get_tracking_reference_component() → SceneComponent

Get the component that the OculusMR camera is tracking

Returns:
Return type:SceneComponent
classmethod set_tracking_reference_component(component) → None

Set the component for the OculusMR camera to track

Parameters:component (SceneComponent) –