unreal.OculusUpdateSessionCallbackProxy

class unreal.OculusUpdateSessionCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

Exposes UpdateSession of the Platform SDK for blueprint use.

C++ Source:

  • Plugin: OnlineSubsystemOculus
  • Module: OnlineSubsystemOculus
  • File: OculusUpdateSessionCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (EmptyOnlineDelegate): [Read-Write] Called when there was an error updating the session
  • on_success (EmptyOnlineDelegate): [Read-Write] Called when the session was updated successfully
on_failure

(EmptyOnlineDelegate) – [Read-Write] Called when there was an error updating the session

on_success

(EmptyOnlineDelegate) – [Read-Write] Called when the session was updated successfully