unreal.OculusUpdateSessionCallbackProxy

class unreal.OculusUpdateSessionCallbackProxy(outer: Object | None = None, name: Name | str = 'None')

Bases: OnlineBlueprintCallProxyBase

Exposes UpdateSession of the Platform SDK for blueprint use.

C++ Source:

  • Plugin: OnlineSubsystemOculus

  • Module: OnlineSubsystemOculus

  • File: OculusUpdateSessionCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (EmptyOnlineDelegate): [Read-Write] Called when there was an error updating the session

  • on_success (EmptyOnlineDelegate): [Read-Write] Called when the session was updated successfully

property on_failure: EmptyOnlineDelegate

[Read-Write] Called when there was an error updating the session

Type:

(EmptyOnlineDelegate)

property on_success: EmptyOnlineDelegate

[Read-Write] Called when the session was updated successfully

Type:

(EmptyOnlineDelegate)