unreal.OffsetRootBoneMode

class unreal.OffsetRootBoneMode

Bases: EnumBase

EOffset Root Bone Mode

C++ Source:

  • Plugin: AnimationWarping

  • Module: AnimationWarpingRuntime

  • File: AnimNode_OffsetRootBone.h

ACCUMULATE: OffsetRootBoneMode

Accumulate the mesh component’s movement into the offset. In this mode, if the mesh component moves the offset will counter the motion, and the root will stay in place

Type:

0

HOLD: OffsetRootBoneMode

Stops accumulating the mesh component’s movement delta into the root offset In this mode, whatever offset we have will be conserved, but we won’t accumulate any more

Type:

2

INTERPOLATE: OffsetRootBoneMode

Continuously interpolate the offset out In this mode, if the mesh component moves The root will stay behind, but will attempt to catch up

Type:

1

RELEASE: OffsetRootBoneMode

Release the offset and stop accumulating the mesh component’s movement delta. In this mode we will “blend out” the offset

Type:

3