unreal.OnAudioOutputDevicesObtained

class unreal.OnAudioOutputDevicesObtained(*args: Any, **kwargs: Any)

Bases: DelegateBase

Called when a list of all available audio devices is retrieved

Parameters:

available_devices (Array[AudioOutputDeviceInfo]) –

C++ Source:

  • Module: AudioMixer

  • File: AudioMixerBlueprintLibrary.h