unreal.OnCameraUnderwaterStateChanged

class unreal.OnCameraUnderwaterStateChanged(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

On Camera Underwater State Changed Delegate Signature

Parameters:
  • is_under_water (bool) –

  • depth_underwater (float) –

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterSubsystem.h