unreal.OnChaosBreakingEvents

class unreal.OnChaosBreakingEvents(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Called when new destruction events are available for breaks. Breaking listening must be enabled to get callbacks on this delegate.

Parameters:

breaking_events (Array[ChaosBreakingEventData]) –

C++ Source:

  • Module: GeometryCollectionEngine

  • File: ChaosBlueprint.h