unreal.OnCompletedDeviceSwap

class unreal.OnCompletedDeviceSwap(*args: Any, **kwargs: Any)

Bases: DelegateBase

Called when the system has swapped to another audio output device

Parameters:

swap_result (SwapAudioOutputResult) –

C++ Source:

  • Module: AudioMixer

  • File: AudioMixerBlueprintLibrary.h