unreal.OnLevelEditorPreSaveWorld

class unreal.OnLevelEditorPreSaveWorld(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Delegate type for pre save world events ( uint32 SaveFlags, UWorld* World )

Parameters:
  • save_flags (int32) –

  • world (World) –

C++ Source:

  • Module: LevelEditor

  • File: LevelEditorSubsystem.h