unreal.OnMainAudioOutputDeviceObtained

class unreal.OnMainAudioOutputDeviceObtained(*args: Any, **kwargs: Any)

Bases: DelegateBase

Called when a list of all available audio devices is retrieved

Parameters:

current_device (str) –

C++ Source:

  • Module: AudioMixer

  • File: AudioMixerBlueprintLibrary.h