unreal.OnNiagaraSystemFinished

class unreal.OnNiagaraSystemFinished(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Called when the particle system is done

Parameters:

p_system (NiagaraComponent) –

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraComponent.h