unreal.OnNiagaraSystemFinished
¶
- class unreal.OnNiagaraSystemFinished(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Called when the particle system is done
- Parameters:
p_system (NiagaraComponent) –
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraComponent.h