unreal.OnPossessedPawnChanged

class unreal.OnPossessedPawnChanged(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

On Possessed Pawn Changed Delegate Signature

Parameters:
  • old_pawn (Pawn) –

  • new_pawn (Pawn) –

C++ Source:

  • Module: Engine

  • File: Controller.h