unreal.OpenColorIOLibrary
¶
- class unreal.OpenColorIOLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Open Color IOBlueprint Library
C++ Source:
Plugin: OpenColorIO
Module: OpenColorIO
File: OpenColorIOBlueprintLibrary.h
- classmethod apply_color_space_transform(world_context_object, conversion_settings, input_texture, output_render_target) bool ¶
Applies a rendering pass of the color transform described in the settings
- Parameters:
world_context_object (Object) – World from which to get the actual shader feature level we need to render
conversion_settings (OpenColorIOColorConversionSettings) – Settings describing the color space transform to apply
input_texture (Texture) – Texture in the source color space
output_render_target (TextureRenderTarget2D) – RenderTarget where to draw the input texture in the destination color space
- Returns:
True if a rendering command to apply the transform was queued.
- Return type: