unreal.OptimusComponentSourceBinding

class unreal.OptimusComponentSourceBinding(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Optimus Component Source Binding

C++ Source:

  • Plugin: DeformerGraph

  • Module: OptimusCore

  • File: OptimusComponentSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • binding_name (Name): [Read-Write] The name to give the binding, to disambiguate it from other bindings of same component type.

  • component_tags (Array[Name]): [Read-Write] Component tags to automatically bind this component binding to.

  • component_type (type(Class)): [Read-Write] The component type that this binding applies to