unreal.OptimusResourceDescription

class unreal.OptimusResourceDescription(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Optimus Resource Description

C++ Source:

  • Plugin: DeformerGraph

  • Module: OptimusCore

  • File: OptimusResourceDescription.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_binding (OptimusComponentSourceBinding): [Read-Only] The component binding that this resource description is bound to

  • data_domain (OptimusDataDomain): [Read-Write] The data domain for this resource.

  • data_type (OptimusDataTypeRef): [Read-Write] The the data type of each element of the resource

  • resource_name (Name): [Read-Write]

property resource_name: Name

[Read-Only]

Type:

(Name)