unreal.OptimusSkeletonWithQuatsDataProvider

class unreal.OptimusSkeletonWithQuatsDataProvider(outer: Object | None = None, name: Name | str = 'None')

Bases: ComputeDataProvider

Compute Framework Data Provider for reading skeletal mesh.

C++ Source:

  • Plugin: NearestNeighborModel

  • Module: NearestNeighborModel

  • File: OptimusDataInterfaceSkeletonWithQuats.h

Editor Properties: (see get_editor_property/set_editor_property)

  • skinned_mesh (SkinnedMeshComponent): [Read-Write]

property skinned_mesh: SkinnedMeshComponent

[Read-Write]

Type:

(SkinnedMeshComponent)