unreal.OptimusValidatedName

class unreal.OptimusValidatedName

Bases: StructBase

Structure containing a FName that has been validated for use as a variable or function name in HLSL code. When using this as a UPROPERTY, the UI will use a property customization that validates text entry.

C++ Source:

  • Plugin: DeformerGraph

  • Module: OptimusCore

  • File: OptimusValidatedName.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write]