unreal.OverlayItem

class unreal.OverlayItem(start_time: Timespan = Ellipsis, end_time: Timespan = Ellipsis, text: str = '', position: Vector2D = Ellipsis)

Bases: StructBase

Overlay Item

C++ Source:

  • Module: Overlay

  • File: Overlays.h

Editor Properties: (see get_editor_property/set_editor_property)

  • end_time (Timespan): [Read-Write] When the overlay should be cleared

  • position (Vector2D): [Read-Write] The position of the text on screen (Between 0.0 and 1.0)

  • start_time (Timespan): [Read-Write] When the overlay should be displayed

  • text (str): [Read-Write] Text that appears onscreen when the overlay is shown

property end_time: Timespan

[Read-Write] When the overlay should be cleared

Type:

(Timespan)

property position: Vector2D

[Read-Write] The position of the text on screen (Between 0.0 and 1.0)

Type:

(Vector2D)

property start_time: Timespan

[Read-Write] When the overlay should be displayed

Type:

(Timespan)

property text: str

[Read-Write] Text that appears onscreen when the overlay is shown

Type:

(str)