unreal.OverlayItem

class unreal.OverlayItem(start_time=[0, 0, 0, 0, 0], end_time=[0, 0, 0, 0, 0], text='', position=[0.0, 0.0])

Bases: unreal.StructBase

Overlay Item

C++ Source:

  • Module: Overlay
  • File: Overlays.h

Editor Properties: (see get_editor_property/set_editor_property)

  • end_time (Timespan): [Read-Write] When the overlay should be cleared
  • position (Vector2D): [Read-Write] The position of the text on screen (Between 0.0 and 1.0)
  • start_time (Timespan): [Read-Write] When the overlay should be displayed
  • text (str): [Read-Write] Text that appears onscreen when the overlay is shown
end_time

(Timespan) – [Read-Write] When the overlay should be cleared

position

(Vector2D) – [Read-Write] The position of the text on screen (Between 0.0 and 1.0)

start_time

(Timespan) – [Read-Write] When the overlay should be displayed

text

(str) – [Read-Write] Text that appears onscreen when the overlay is shown