unreal.PCGAttachOptions
¶
- class unreal.PCGAttachOptions¶
Bases:
EnumBase
EPCGAttach Options
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCommon.h
- ATTACHED: PCGAttachOptions¶
Actor will be attached to the target actor in the given node
- Type:
1
- IN_FOLDER: PCGAttachOptions¶
Actor will be placed in an actor folder containing the name of the target actor.
- Type:
2
- NOT_ATTACHED: PCGAttachOptions¶
Actor will not be attached to the target actor nor placed in an actor folder
- Type:
0