unreal.PCGAttachOptions

class unreal.PCGAttachOptions

Bases: EnumBase

EPCGAttach Options

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCommon.h

ATTACHED: PCGAttachOptions

Actor will be attached to the target actor in the given node

Type:

1

IN_FOLDER: PCGAttachOptions

Actor will be placed in an actor folder containing the name of the target actor.

Type:

2

NOT_ATTACHED: PCGAttachOptions

Actor will not be attached to the target actor nor placed in an actor folder

Type:

0