unreal.PCGAttributeGetFromPointIndexSettings

class unreal.PCGAttributeGetFromPointIndexSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Get the attribute/property of a point given its index. The result will be in a ParamData. There is also a second output that will output the selected point. This point will be output even if the property/attribute doesn’t exist.

The Index can be overridden by a second Params input.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGAttributeGetFromPointIndexElement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • index (int32): [Read-Write]

  • input_source (PCGAttributePropertyInputSelector): [Read-Write]

  • output_attribute_name (Name): [Read-Write]

  • seed (int32): [Read-Write]

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property index: int

[Read-Write]

Type:

(int32)

property input_source: PCGAttributePropertyInputSelector

[Read-Write]

Type:

(PCGAttributePropertyInputSelector)

property output_attribute_name: Name

[Read-Write]

Type:

(Name)