unreal.PCGAttributeTransferSettings

class unreal.PCGAttributeTransferSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Transfer an attribute from a source metadata to a target data. Only support Spatial to Spatial and Points to Points, and they need to match.

  • For Spatial data, number of entries in the metadata should be the same between source and target.

  • For Point data, number of points should be the same between source and target.

To do the same but with a Source param data, use CreateAttribute.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGAttributeTransferElement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • seed (int32): [Read-Write]

  • source_attribute_property (PCGAttributePropertyInputSelector): [Read-Write]

  • target_attribute_property (PCGAttributePropertyOutputSelector): [Read-Write]

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property source_attribute_property: PCGAttributePropertyInputSelector

[Read-Write]

Type:

(PCGAttributePropertyInputSelector)

property target_attribute_property: PCGAttributePropertyOutputSelector

[Read-Write]

Type:

(PCGAttributePropertyOutputSelector)