unreal.PCGBoundsModifierSettings

class unreal.PCGBoundsModifierSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

This class controls/sets up a node that modifies the min/max bounds of the input points.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGBoundsModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • affect_steepness (bool): [Read-Write]

  • bounds_max (Vector): [Read-Write]

  • bounds_min (Vector): [Read-Write]

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • mode (PCGBoundsModifierMode): [Read-Write]

  • seed (int32): [Read-Write]

  • steepness (float): [Read-Write]

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property affect_steepness: bool

[Read-Write]

Type:

(bool)

property bounds_max: Vector

[Read-Write]

Type:

(Vector)

property bounds_min: Vector

[Read-Write]

Type:

(Vector)

property mode: PCGBoundsModifierMode

[Read-Write]

Type:

(PCGBoundsModifierMode)

property steepness: float

[Read-Write]

Type:

(float)