unreal.PCGDensityRemapSettings
¶
- class unreal.PCGDensityRemapSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettings
PCGDensity Remap Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDensityRemapElement.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]exclude_values_outside_input_range
(bool): [Read-Write] Density values outside of the input range will be unaffected by the remappingexpose_to_library
(bool): [Read-Write]out_range_max
(float): [Read-Write]out_range_min
(float): [Read-Write]range_max
(float): [Read-Write] If InRangeMin = InRangeMax, then that density value is mapped to the average of OutRangeMin and OutRangeMaxrange_min
(float): [Read-Write] If InRangeMin = InRangeMax, then that density value is mapped to the average of OutRangeMin and OutRangeMaxseed
(int32): [Read-Write]use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property exclude_values_outside_input_range: bool¶
[Read-Write] Density values outside of the input range will be unaffected by the remapping
- Type:
(bool)