unreal.PCGDuplicatePointSettings

class unreal.PCGDuplicatePointSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Creates duplicates of each point with optional transform offsets.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGDuplicatePoint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • direction (Vector): [Read-Write] Direction to stack point duplicates.

  • direction_applied_in_relative_space (bool): [Read-Write] Controls whether the axis displacement will be made in relative space or not

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • iterations (int32): [Read-Write] Number of duplicates to produce.

  • output_source_point (bool): [Read-Write] Include the source point.

  • point_transform (Transform): [Read-Write] Transform offset for each point duplicate

  • seed (int32): [Read-Write]

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property direction: Vector

[Read-Write] Direction to stack point duplicates.

Type:

(Vector)

property direction_applied_in_relative_space: bool

[Read-Write] Controls whether the axis displacement will be made in relative space or not

Type:

(bool)

property iterations: int

[Read-Write] Number of duplicates to produce.

Type:

(int32)

property output_source_point: bool

[Read-Write] Include the source point.

Type:

(bool)

property point_transform: Transform

[Read-Write] Transform offset for each point duplicate

Type:

(Transform)