unreal.PCGExclusiveDataType

class unreal.PCGExclusiveDataType

Bases: EnumBase

As discussed just before, a parallel version for “exclusive” (as in only type) of the EPCGDataType enum. Needed for blueprint compatibility.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCommon.h

ANY: PCGExclusiveDataType

18

CONCRETE: PCGExclusiveDataType

12

LANDSCAPE: PCGExclusiveDataType

5

LANDSCAPE_SPLINE: PCGExclusiveDataType

3

OTHER: PCGExclusiveDataType

17

PARAM: PCGExclusiveDataType

15

POINT: PCGExclusiveDataType

1

POINT_OR_PARAM: PCGExclusiveDataType

19

POLY_LINE: PCGExclusiveDataType

4

PRIMITIVE: PCGExclusiveDataType

11

RENDER_TARGET: PCGExclusiveDataType

7

SPATIAL: PCGExclusiveDataType

14

SPLINE: PCGExclusiveDataType

2

SURFACE: PCGExclusiveDataType

9

TEXTURE: PCGExclusiveDataType

6

VOLUME: PCGExclusiveDataType

10