unreal.PCGExclusiveDataType
¶
- class unreal.PCGExclusiveDataType¶
Bases:
EnumBase
As discussed just before, a parallel version for “exclusive” (as in only type) of the EPCGDataType enum. Needed for blueprint compatibility.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCommon.h
- ANY: PCGExclusiveDataType¶
18
- CONCRETE: PCGExclusiveDataType¶
12
- LANDSCAPE: PCGExclusiveDataType¶
5
- LANDSCAPE_SPLINE: PCGExclusiveDataType¶
3
- OTHER: PCGExclusiveDataType¶
17
- PARAM: PCGExclusiveDataType¶
15
- POINT: PCGExclusiveDataType¶
1
- POINT_OR_PARAM: PCGExclusiveDataType¶
19
- POLY_LINE: PCGExclusiveDataType¶
4
- PRIMITIVE: PCGExclusiveDataType¶
11
- RENDER_TARGET: PCGExclusiveDataType¶
7
- SPATIAL: PCGExclusiveDataType¶
14
- SPLINE: PCGExclusiveDataType¶
2
- SURFACE: PCGExclusiveDataType¶
9
- TEXTURE: PCGExclusiveDataType¶
6
- VOLUME: PCGExclusiveDataType¶
10