unreal.PCGFilterByAttributeSettings
¶
- class unreal.PCGFilterByAttributeSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGFilterDataBaseSettings
Separates data on whether they have a specific metadata attribute (not by value)
C++ Source:
Plugin: PCG
Module: PCG
File: PCGFilterByAttribute.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute
(Name): [Read-Write] Attribute to look forbreak_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]seed
(int32): [Read-Write]use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.