unreal.PCGGenSourceEditorCamera
¶
- class unreal.PCGGenSourceEditorCamera(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
This GenerationSource captures active Editor Viewports per tick to provoke RuntimeGeneration. Editor Viewports are not captured by default, but can be enabled on the PCGWorldActor via bTreatEditorViewportAsGenerationSource.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGGenSourceEditorCamera.h