unreal.PCGGetDataFromActorMode
¶
- class unreal.PCGGetDataFromActorMode¶
Bases:
EnumBase
EPCGGet Data from Actor Mode
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDataFromActor.h
- GET_DATA_FROM_PCG_COMPONENT: PCGGetDataFromActorMode¶
Copy generated output from other PCG components on the found actor(s).
- Type:
3
- GET_DATA_FROM_PCG_COMPONENT_OR_PARSE_COMPONENTS: PCGGetDataFromActorMode¶
Attempts to copy generated output from other PCG components on the found actor(s), otherwise, falls back to parsing actor components.
- Type:
4
- GET_DATA_FROM_PROPERTY: PCGGetDataFromActorMode¶
Gets a data collection from an actor property.
- Type:
2
- GET_SINGLE_POINT: PCGGetDataFromActorMode¶
Produces a single point per actor with the actor transform and bounds.
- Type:
1
- PARSE_ACTOR_COMPONENTS: PCGGetDataFromActorMode¶
Parse the found actor(s) for relevant components such as Primitives, Splines, and Volumes.
- Type:
0