unreal.PCGGetDataFromActorMode

class unreal.PCGGetDataFromActorMode

Bases: EnumBase

EPCGGet Data from Actor Mode

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGDataFromActor.h

GET_DATA_FROM_PCG_COMPONENT: PCGGetDataFromActorMode

Copy generated output from other PCG components on the found actor(s).

Type:

3

GET_DATA_FROM_PCG_COMPONENT_OR_PARSE_COMPONENTS: PCGGetDataFromActorMode

Attempts to copy generated output from other PCG components on the found actor(s), otherwise, falls back to parsing actor components.

Type:

4

GET_DATA_FROM_PROPERTY: PCGGetDataFromActorMode

Gets a data collection from an actor property.

Type:

2

GET_SINGLE_POINT: PCGGetDataFromActorMode

Produces a single point per actor with the actor transform and bounds.

Type:

1

PARSE_ACTOR_COMPONENTS: PCGGetDataFromActorMode

Parse the found actor(s) for relevant components such as Primitives, Splines, and Volumes.

Type:

0