unreal.PCGLandscapeCache

class unreal.PCGLandscapeCache(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

PCGLandscape Cache

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGLandscapeCache.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cache_entry_count (int32): [Read-Only]

  • cached_layer_names (Set[Name]): [Read-Only] TODO: separate by landscape

  • cooked_serialized_contents (PCGLandscapeCacheSerializationContents): [Read-Write]

  • serialization_mode (PCGLandscapeCacheSerializationMode): [Read-Write]

property cache_entry_count: int

[Read-Only]

Type:

(int32)

property cooked_serialized_contents: PCGLandscapeCacheSerializationContents

[Read-Write]

Type:

(PCGLandscapeCacheSerializationContents)

property serialization_mode: PCGLandscapeCacheSerializationMode

[Read-Write]

Type:

(PCGLandscapeCacheSerializationMode)