unreal.PCGLandscapeSplineData
¶
- class unreal.PCGLandscapeSplineData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGPolyLineData
PCGLandscape Spline Data
C++ Source:
Plugin: PCG
Module: PCG
File: PCGLandscapeSplineData.h
Editor Properties: (see get_editor_property/set_editor_property)
keep_zero_density_points
(bool): [Read-Write]metadata
(PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preservedspline
(LandscapeSplinesComponent): [Read-Write]target_actor
(Actor): [Read-Write] Recipient of any artifacts generated using this data.
- property spline: LandscapeSplinesComponent¶
[Read-Write]
- Type: