unreal.PCGLoadAlembicSettings
¶
- class unreal.PCGLoadAlembicSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGExternalDataSettings
PCGLoad Alembic Settings
C++ Source:
Plugin: PCGExternalDataInterop
Module: PCGExternalDataInterop
File: PCGLoadAlembicElement.h
Editor Properties: (see get_editor_property/set_editor_property)
alembic_file_path
(FilePath): [Read-Write]attribute_mapping
(Map[str, PCGAttributePropertyInputSelector]): [Read-Write]break_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]conversion_flip_handedness
(bool): [Read-Write] Flips rotation direction (W), useful together with swizzlingconversion_rotation
(Vector): [Read-Write] Rotation in Euler angles applied during import. For Max, use (90, 0, 0).conversion_scale
(Vector): [Read-Write] Scale to apply during import. Note that for both Max/Maya presets the value flips the Y axis.debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]seed
(int32): [Read-Write]setup
(PCGLoadAlembicStandardSetup): [Read-Write]use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property conversion_flip_handedness: bool¶
[Read-Write] Flips rotation direction (W), useful together with swizzling
- Type:
(bool)
- property conversion_rotation: Vector¶
[Read-Write] Rotation in Euler angles applied during import. For Max, use (90, 0, 0).
- Type:
(Vector)
- property conversion_scale: Vector¶
[Read-Write] Scale to apply during import. Note that for both Max/Maya presets the value flips the Y axis.
- Type:
(Vector)
- setup_from_standard(setup) None ¶
Setup from Standard
- Parameters:
setup (PCGLoadAlembicStandardSetup) –