unreal.PCGMetadataRenameSettings

class unreal.PCGMetadataRenameSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

PCGMetadata Rename Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGMetadataRenameElement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_to_rename (Name): [Read-Write]

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • new_attribute_name (Name): [Read-Write]

  • seed (int32): [Read-Write]

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property attribute_to_rename: Name

[Read-Write]

Type:

(Name)

property new_attribute_name: Name

[Read-Write]

Type:

(Name)