unreal.PCGNormalToDensitySettings
¶
- class unreal.PCGNormalToDensitySettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettings
Finds the angle against the specified direction and applies that to the density
C++ Source:
Plugin: PCG
Module: PCG
File: PCGNormalToDensity.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]density_mode
(PCGNormalToDensityMode): [Read-Write] The operator to apply to the output densitydescription
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]normal
(Vector): [Read-Write] The normal to compare againstoffset
(double): [Read-Write] This is biases the value towards or against the normal (positive or negative)seed
(int32): [Read-Write]strength
(double): [Read-Write] This applies a curve to scale the result density with Result = Result^(1/Strength)use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property density_mode: PCGNormalToDensityMode¶
[Read-Write] The operator to apply to the output density
- Type: