unreal.PCGOuterIntersectionSettings
¶
- class unreal.PCGOuterIntersectionSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsWithDynamicInputs
PCGOuter Intersection Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGOuterIntersectionElement.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]density_function
(PCGIntersectionDensityFunction): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]ignore_pins_with_no_input
(bool): [Read-Write] If enabled, dynamic input pins that have no incoming data will be bypassed during the intersection operation calculation, which would otherwise result in an empty result.keep_zero_density_points
(bool): [Read-Write] If enabled, output points with a density value of 0 will NOT be automatically filtered out.seed
(int32): [Read-Write]use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property density_function: PCGIntersectionDensityFunction¶
[Read-Write]
- Type: