unreal.PCGPointData

class unreal.PCGPointData(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSpatialData

TODO: Split this in “concrete” vs “api” class (needed for views)

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGPointData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • keep_zero_density_points (bool): [Read-Write]

  • metadata (PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preserved

  • target_actor (Actor): [Read-Write] Recipient of any artifacts generated using this data.

copy_points_from(data, data_indices) None

Copy Points From

Parameters:
get_point(index) PCGPoint

Get Point

Parameters:

index (int32) –

Return type:

PCGPoint

get_points() Array[PCGPoint]

Get Points

Return type:

Array[PCGPoint]

get_points_copy() Array[PCGPoint]

Get Points Copy

Return type:

Array[PCGPoint]

set_points(points) None

Set Points

Parameters:

points (Array[PCGPoint]) –