unreal.PCGPointData
¶
- class unreal.PCGPointData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSpatialData
TODO: Split this in “concrete” vs “api” class (needed for views)
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPointData.h
Editor Properties: (see get_editor_property/set_editor_property)
keep_zero_density_points
(bool): [Read-Write]metadata
(PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preservedtarget_actor
(Actor): [Read-Write] Recipient of any artifacts generated using this data.
- copy_points_from(data, data_indices) None ¶
Copy Points From
- Parameters:
data (PCGPointData) –
data_indices (Array[int32]) –