unreal.PCGPrimitiveData
¶
- class unreal.PCGPrimitiveData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSpatialDataWithPointCache
PCGPrimitive Data
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPrimitiveData.h
Editor Properties: (see get_editor_property/set_editor_property)
keep_zero_density_points
(bool): [Read-Write]metadata
(PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preservedprimitive
(PrimitiveComponent): [Read-Only]target_actor
(Actor): [Read-Write] Recipient of any artifacts generated using this data.voxel_size
(Vector): [Read-Write] ~End UPCGSpatialDataWithPointCache implementation
- property primitive: PrimitiveComponent¶
[Read-Only]
- Type: