unreal.PCGPrimitiveData

class unreal.PCGPrimitiveData(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSpatialDataWithPointCache

PCGPrimitive Data

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGPrimitiveData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • keep_zero_density_points (bool): [Read-Write]

  • metadata (PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preserved

  • primitive (PrimitiveComponent): [Read-Only]

  • target_actor (Actor): [Read-Write] Recipient of any artifacts generated using this data.

  • voxel_size (Vector): [Read-Write] ~End UPCGSpatialDataWithPointCache implementation

property primitive: PrimitiveComponent

[Read-Only]

Type:

(PrimitiveComponent)

property voxel_size: Vector

[Read-Write] ~End UPCGSpatialDataWithPointCache implementation

Type:

(Vector)