unreal.PCGProjectionSettings

class unreal.PCGProjectionSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

PCGProjection Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGProjectionElement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • force_collapse_to_point (bool): [Read-Write] Force the result to be sampled to points, equivalent to having a To Point node after the projection node.

  • keep_zero_density_points (bool): [Read-Write]

  • projection_params (PCGProjectionParams): [Read-Write]

  • seed (int32): [Read-Write]

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property force_collapse_to_point: bool

[Read-Write] Force the result to be sampled to points, equivalent to having a To Point node after the projection node.

Type:

(bool)

property keep_zero_density_points: bool

[Read-Write]

Type:

(bool)

property params: PCGProjectionParams

‘params’ was renamed to ‘projection_params’.

Type:

deprecated

property projection_params: PCGProjectionParams

[Read-Write]

Type:

(PCGProjectionParams)