unreal.PCGSchedulingPolicyBase
¶
- class unreal.PCGSchedulingPolicyBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Scheduling Policies provide custom logic to efficiently schedule work for the Runtime Generation Scheduling system. A higher priority value means the work will be scheduled sooner, and larger grid sizes will always have a higher priority than lower grid sizes.
If multiple Generation Sources overlap a component, the highest priority value will be used for scheduling.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSchedulingPolicyBase.h