unreal.PCGSpawnActorNode

class unreal.PCGSpawnActorNode(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGBaseSubgraphNode

PCGSpawn Actor Node

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGSpawnActor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • input_pins (Array[PCGPin]): [Read-Only]

  • node_title (Name): [Read-Write]

  • node_title_color (LinearColor): [Read-Write]

  • output_pins (Array[PCGPin]): [Read-Only]

  • settings_interface (PCGSettingsInterface): [Read-Only] Note: do not set this property directly from code, use SetSettingsInterface instead